INSECTICIDE - macOS preview

BUILD 7 / SMOOTHER PHYSICS
Replace an older Insecticide.app with this full package once to get the new
physics engine. The usual signed content updates still work, but cannot
change the physics backend selected when an older app starts.

INSTALL AND PLAY
1. Copy Insecticide-macOS.zip to your Mac and double-click to extract it there.
   Transfer the ZIP intact; extracting on Windows first loses Mac permissions.
2. Drag Insecticide.app into Applications, then open it.
3. This preview is ad-hoc signed, not Apple-notarized. If macOS blocks it,
   open System Settings > Privacy & Security and choose Open Anyway for
   Insecticide after attempting to open it. Confirm the per-app prompt.
   On macOS 11/12 this is System Preferences > Security & Privacy > General.
4. Choose a class under Ants (Soldier Ant / Termite), Vespids (Murder Bee /
   Executioner Wasp) or Beetles (Bombardier Beetle / Elephant Beetle), then
   HOST MATCH.
   Bots fill the 6v6 teams.
   No Godot editor, Codex, Python or separate asset download is needed.

REQUIREMENTS
Universal app: Apple Silicon (macOS 13 Ventura or newer) and Intel
(macOS 11 Big Sur or newer). These are the engine export minimums;
performance and compatibility still need testing on your particular Mac.
Keyboard and mouse recommended. See PLAY GUIDE.txt for controls and rules.
Use the Mac Control key wherever the guide says Ctrl.

MULTIPLAYER
For LAN matches, allow local network access when macOS asks: it is needed
both to scan for matches (they appear under LAN SESSIONS) and to join. You can
also enter the host's LAN IP. Joining a host with a newer build downloads a
signed update, restarts and rejoins automatically; an older host must update.
Allow Insecticide incoming connections if the macOS firewall prompts.
Single-player hosting with bots does not require an Internet connection.

VALIDATION / LIMITS
Built from the same project as the Windows version using Godot 4.7.2.
The release package is checked for both CPU architectures, executable
permissions, embedded resources and ad-hoc signature records. Packaged game
startup is checked with the matching Windows engine. Native macOS rendering,
audio, input, Gatekeeper acceptance and multiplayer require a real Mac test.
This is a preview port, not a Mac-tested or notarized release.

TROUBLESHOOTING
If the app cannot open, extract a fresh copy of the original ZIP on the Mac.
Logs are under ~/Library/Application Support/Godot/app_userdata/Insecticide/logs/
For a bug report, include your Mac model, macOS version and godot.log.
For a Terminal diagnostic launch:
  /Applications/Insecticide.app/Contents/MacOS/Insecticide --verbose

Engine and asset credits are in the Credits folder next to this file.
Official launch guidance:
https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html
